Humanoid head & dexterous hand engineering
ROLE & KEY CONTRIBUTIONS
Mechanical engineer intern on a humanoid head and dexterous hand, delivering production-ready components.
- Designed a 3-DoF neck stabilizer from kinematic constraints;
- Ran statics simulation and CNC structural optimization for an exoskeleton arm;
- Endurance-tested a 20+ DoF dexterous hand and improved component tolerancing for real-world deployment.
Overview
Three months of production-oriented humanoid work: designing a stabilized neck, hardening an exoskeleton arm's structure for manufacturing, and proving out a dexterous hand's long-term reliability. The common thread is the gap between a mechanism that works and one that ships.
What I did
- 3-DoF neck stabilizer. Designed the stabilizer by applying humanoid kinematic constraints to define the workspace, load paths, and joint architecture.
- Exoskeleton arm. Built statics simulation environments for a full-DoF exoskeleton arm and performed structural optimization on its CNC components under manufacturability constraints.
- Dexterous hand endurance. Conducted endurance testing on a 20+ DoF dexterous robotic hand, validating long-term reliability under dynamic loads.
- Production handoff. Delivered production-ready components with improved tolerancing, supporting real-world deployment.
No photos on this page: the hardware I worked on is covered by company
confidentiality, and I wasn't able to retain images. The work is described here at the level of
engineering approach only — happy to discuss methodology in an interview.